solved For this task I am considering PubG a mobile based

For this task I am considering PubG a mobile based MMOG game. A. General Social Issues: 1) What is the purpose of the MMOG? A massively multiplayer online game (MMOG) is a form of video-game that allows a large number of people to play at the same time over the internet. These games are typically set in a shared environment that the player can join after buying or downloading the game software. Many game designers have integrated online multiplayer modes into many typically single-player games as a result of the exponential growth of MMOGs. The MMOG allows users to build custom avatars and communicate with them through audio and visual imagery. Battlegrounds is a player versus player shooter game in which up to 100 players compete in a battle royale, a form of large-scale last man standing death-match in which players compete to be the last one standing. Players will join the match as a solo, duo, or small team of up to four players. The match is won by the last individual or team standing. Every match begins with players parachuting from a plane onto one of four maps, each of which has an area of approximately 8 8 kilometres (5.0 5.0 mi), 6 6 kilometres (3.7 3.7 mi), and 4 4 kilometres (2.5 2.5 mi). The plane’s flight path across the map changes with each round, necessitating rapid decision-making on when to eject and parachute to the ground. Players begin with no equipment other than personalised clothing choices that have no effect on gameplay. After landing, players can search houses, ghost towns, and other locations for guns, cars, armour, and other objects. At the start of a match, these objects are procedurally distributed across the map, with higher-risk areas usually having better equipment. Killed players may also be looted for their gear. Players can choose to play in first-person or third-person mode, each with its own set of advantages and disadvantages in battle and situational awareness; however, server-specific settings can be used to push all players into one viewpoint, eliminating any advantages.2- What kinds of conversations are supported? Via audio, text, one to one, one to many, and many to many. PUBG Mobile has an in-game voice channel with controls to switch off the microphone or speakers for voice, as well as change the volume levels. The controls can be found under settings > audio. If you wouldn’t want to listen to any nonsense, simply turn it off. When you begin the match, you can also toggle your own microphone as well as the voices of other players on and off. You can silence a specific player starting with version 6, but you can’t disable text chat for your entire squad. 3- How is awareness supported of the others in the MMOG? The players are shown on a map interface. As a result, you can see your own position as well as the positions of other online users. It is possible to listen in on other people’s conversations when they’re not having a private conversation.4-What kinds of social protocols and conventions are used? Talks are initiated in a manner much like real-world interactions in comparison with other kinds of text-based discussions. As in real life, users are aware of their presence in the game. The avatars created by the players can be seen by others.5-What kinds of awareness information are provided?Visual prompts and triggers, audio, in-world dialogue boxes, control panels, and situational details such as telling you where you are and preventing you from accessing those restricted areas/if you do not have an invite. The red zone, that is an artillery barrage, is also depicted on the map. When you’re in the red zone, there seems to be a fair chance you’ll be struck, though if you’re in a house, you’ll be fine.6- Does the mode of communication and interaction seem natural or awkward?If you get used to it, the method of communication appears reasonably normal, but obviously, you must get used to it! If you’re shy and awkward in real life, this Could be a way to fix it, or it could be the same!7. How do players coordinate their actions in the game?When you arrive on the island, you can organize your landing zone by accessing the map and pressing to remove a marker. Otherwise, you’ll waste half the match trying to meet up. Continue to place markers to guide players in the same position during the game. If you’re not together, the locations of your squad will be labeled on the map and in your UI, making it easy to find your way back to them. B. Specific interaction design issues.1. What form of interactions and communication is supported, e.g. text/audio/video?The following modes of interaction and communication are supported: Text, audio, instant messaging, and the Virtual World all allow for the development of art installations and personalised venues for socialising among specific interest groups. Users can certainly continue their interactions outside of the Virtual World if they wish; many have done so by developing additional web-based pages, posting to related blog forums, and publishing art, music, and literature on specialist websites.2. What other visualizations are included? What information do they convey?The map also depicts the red zone, which is an artillery barrage. When you’re in the red zone, there’s a decent chance you’ll be hit, but if you’re in a building, you’ll be fine. The light blue zone shows that you are far away from the center of the game and in case you stay in the light blue zone your life will be lessened so you go to the main battle zone to get into action.3. How do users switch between different modes of interactions, e.g. exploring and chatting? Is the switch seamless?Many of the guns are adaptable, and holographic sights and scopes make reaching the target much easier. At the start of the game, manually catch any sights or scopes you come across so they can be attached to the guns you collect. In the game, you can easily switch between weapon scopes. Although you could always do this in the inventory, if you go to settings > scope, you’ll see a “fast scope turn” option. This helps you to switch between scopes with a single button click. That means you can quickly and easily turn that 6x scope from your sniper rifle to your assault rifle.4. Are there any social phenomena that occur specific to the context of the MMOG that wouldn’t happen in face-to-face settings?People prefer to unleash their inner demons in sports, which they may not be able to do in real life. As a consequence, many people simply come to annoy other players for the sake of annoyance.C. Design Issues1. What other features might you include in the MMOG to improve communication, coordination and collaboration?Allowing users to choose their own moods and emotions. A individual who wants to communicate will assess the responses of the other player in this manner. Because of personal problems, we can seem rude to others at times.References:1.https://www.polygon.com/playerunknowns-battlegroun… -play-blue-wall-white-red-circle-map-weapon-vehicle-inventory-air-drop 2. https://www.pcgamesn.com/playerunknowns-battlegrou…

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